VGAPHost von Alexander GessingerGlossary / Glossary [Letter B] |
Backup/Restore last turn(s) | Bioscanner |
Base Chunnel | |
Barbitic Mine Dropper | |
Boarding / Boarding Laser | |
Bio Computer (Coalition-) | build ships |
Maybe something went wrong like one of your players sent a trn file, but it came
in too late because of problems of his ISP. So you may want to restore the last
turn. Tim built in backups for up to the last 5 turns! In his help file Tim describes
how to restore a trn file.
You have to look for only 2 files named below and then do what Tim told:
Here I have Tim´s comments:
*.YG1: A backup of the last turns YIG file.
*.TN1: A backup of all the TRN files turned in last turn (a PKZIP file).
To restore from the backup files rename *.TN1 to *.ZIP and unzip all the old TRN files. Then rename *.YG1 to *.YIG. With all the safety measures built into host it will be very rare for anyone to have to restore a game from the back up files.
ship device
Converts
ordnance units into Barbitic mines and drops them. Barbitic mines
are powerful anti-ship mines that also can be used to destroy
enemy minefields. When a barbitic minefield is detonated it does
damage to all ships in the field and destroys all minefields in
the radius of the field.
When a minefield is set to d e t o n a t e it
will do so b e f o r e a l l m o v e m e n t starts. Blowing a Barbitic
minefield will completely clear the area of mines and allow safe
travel through the area.
All minefields have a limited life time
of around 20 turns before they run out of power and disappear.
Any ship belonging to another race moving through your barbitic
minefield risks hitting a mine and taking massive damage.
Minefields can be stacked on top of one another. Ships traveling
speed 12 or less are safe from hitting barbitic mines.
look here.
Ship Device
The ship must have at least 1 high guard ranger on board the ship
for it to give you a combat bonus of +100 accuracy and +50
evasive.
The Bio Computer is
always on and uses 4 med units per cycle. If the ship runs out of
med units the ship will take a massive amount of system damage.
Ships with this device must always be worried about
Privateer ships stealing all the ship's med units disabling most
the ships weapons and rendering the ship mostly harmless.
Special Ship Device
Its primary use is detecting
native life on planets out to a distance of 700 LY. When on the
bioscanner's findings will be reported in the ship's log. Using
the scanner does not make the ship any more visible to the enemy
than normal.
Boarding
Special Ship Device look at: Ship Devices Screen
Only used when you are transporting your colonists, troops, crew, or high guard to an
enemy ship as a hostile boarding action. The boarding laser helps your troops take over the enemy ship.
It cuts holes in the enemy ship doing between 5% and 300% hull damage to the target
depending on the size of the target ship.
To use the device just turn it on and transfer your crew
to the enemy target using your transporters.
Tactical hints: There are 200 movement phases and combat
will not start until phase 50 so during the first one quarter of
movement you have time to fly past an enemy ship, transport over
a boarding party, rip the enemy ship up with the boarding laser
and get away back out to deep space. You could hyper jump in on
top of your victim ship with a hyper drive ship (occurs before movement) and then run away
and hopefully be out of combat range before movement phase 50
comes around.
You can build ships in two ways: (1)Base Overview Screen => Ship || (2)Quick Ship Build
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